we were here together soluzione

Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. We Were Here Together 2019 Browse game Gaming Browse all gaming We Were Here Together - 100% Achievement Walkthrough AchievementSquad 319K views 2 years ago Elevator Mix-up! Completing this puzzle. Necessary cookies are absolutely essential for the website to function properly. Use it and go to your left and in a tunnel is a blue switch, pull it. All trademarks are property of their respective owners in the US and other countries. In the third space place the straight pipe to connect left and right. If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). 12.4k Likes, 494 Comments - President Joe Biden (@potus) on Instagram: "The last time we were here together, Russia was amassing its troops on Ukraine's border. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. Interact with it to pick it up and begin the first puzzle. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. About a year ago, indie developer Total Mayhem Games released free-to-play puzzle game We Were Here. Face the audience and on your left will be a gramophone, interact with it. Head right and place OL into the machine. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. Lnge 12.35 m 12.35 m One of the player can put spheres with elements on the baord and the second can draw lines between them. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. There is a key below: Remember to turn the prop continuously (5-6 times each_ until it is fully extended or retracted to be sure to get the "perfect play". Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. These abbreviations must be decrypted by the second player, since he has a book with decryptions. In the comments section, Chloe may have confirmed that she and Shayne are no longer together. It's the first puzzle in this entire franchise I wasn't able to solve. Soluzioni PC Steam Xbox One We Were Here - Soluzione Gilbrush Settembre 25, 2019 Condividi su: Quasi tutti gli enigmi di We Were Here verranno svolti dall'esploratore, la guida seguente si riferisce infatti soprattutto agli enigmi di esso. Traduzioni in contesto per "per un week end: credi" in italiano-inglese da Reverso Context: Ritorniamo ai 300 euro offerti per un week end: credi di aver vinto tu, ma hai perso. When you open the door at the end of the maze, you will both earn your respective roles' achievements. The second player should tell what candles they have on. Now head back to the rack with chemicals and pick up the blue bottle with the blue plant (DL) and take it to the left to split it. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . Each of the stairs refers to a specific symbol. Popular user-defined tags for this product: Check out the entire We Were Here Official franchise on Steam, We Were Here Together: Original Soundtrack, 126 Curators have reviewed this product. Please refer to Water you waiting for for more information. Exit out the lift and head right all the way to the dinosaur skull lift. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. They must solve puzzles by communicating via walkie-talkies. Player 2 in the dinosaur skull lift, press go up four times. Eventually we want to create the Soulstone. It's pretty simple. The solution is. Escaped from the Dungeon ..and the dragon. Keep in mind that after the part with the Stars, the bridge is divided into two parts. The player in the corridors runs to the other side and turns the knights lever with the red curtain. If you mark an unnecessary place, you will hear a characteristic signal of failure and all marks will disappear.If one player turns the camera away from the lever, the slider will return to the beginning. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. In the middle of the hall there will be a button that will rotate all knights 90 degrees. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). In the middle of the rooms there is a candle holder. Player 2 head up the hill and into the room. At first, one player can find 4 objects in his room to collect. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Chapter 7 for Green is wrong. You see a lot of levers to open different gates. Turn off the yellow lever and turn on the blue. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. Both players leave your rooms and follow the instructions in the short tutorial. We are heading back the way we came. Valve Corporation. First you need to release a friend using the lever that is next to the window. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Please refer to The Cathedral for more information. You have to go on elevator in "0 floor". . Place the t-junction in the first space rotate to connect up, down and right. The left lever moves the left/right and the right lever up/down. We have both traded places, send pictures and videos to each other, and still NOTHING. There will be a book. Turn around and walk to the other end of the room, turn left and walk up the stairs. First space curved pipe connecting left and down. Now head to the blue switch. Communicate with Player 2 telling them the symbol on the tile. Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever. They must be inserted into the post in the correct order. Turn around and walk up the stairs to leave the room. We Were Here Together Bridge Puzzle - Misty Valley Bridge You'll know you're at the right place when you come across a large chasm with the unfinished bridge in Misty Valley. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. Hit both the yellow and blue switches on the wall (Giving us green). 11.4 509. To celebrate this moment, check out our new gameplay trailer: youtu.be/fbG8YCcnRqI. After completing the task, one picture on the stairs will open. Head right and put OH into the machine. Both Players head into the caves until they reach a gate with a blue gem. You also have the option to opt-out of these cookies. Walk through a door on either side to gain access to the stage. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. We Were Here Together Chapter 1 Walkthrough (The Signal) Getting the Valves / Wheels First thing that you have to do in the game is to get out of your room and find your partner in one of the other rooms. Be care, this riddle is limited in time. FB = funghiroborate (regular red mushroom) Assisted in escaping the Submerged Hallway ..and became a qualified plumber. Once there the players must use the two levers to input the coordinates onto the map. I am reading this and I am even more confused than before. His curtain is blue. Posted at 12:56 PM, Feb 28, 2023. and last updated 5:40 AM, Mar 01, 2023. It requires both players to have a working PC-compatible microphone and an internet connection. And in the other corridor both levers work. 1:44. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. Player 1 can now step onto the bridge. Take the second right, which should be at a staircase heading down into the room with the blue lever. chapter 6 strange encounters..did the walkthrough on it just to pass but not understanding how that puzzle works, strange encounters didnt work, got stuck on a puzzle that needed two single yellow when i only had one and couldnt progress any further seriously need advice here, If this can help anyone: If no mistakes were made, you will both earn: As the Explorer, you will see a painting on the opposite wall of the new room, along with a board on the left wall with marked tiles. P1 goes to the blue lever. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. I recommend using simple phrases to relate shrinking or growing the wave and in which direction. Player 1 can now move onto the next section of the bridge which has two small staircases. Turn around and leave the room, follow the left wall to the staircase you came from, and follow this hallway around to the end. Player 2 needs to head to the garage and pull the lever -8 and this will give us the desired 6L. Head around the back and pick up blue plant with mushroom tentacles seeds next to a small cart on the floor. Which will create a red stone and trigger a cut scene. We Were Here Too [GOOD ENDING / WALKTHROUGH]. You must set in your book now in the correct order. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. Turn around and leave the room, heading up the stairs. On a more technical note, We Were Here Together looks fantastic. You missed quite a few lightswitches. Player 1 send the additional plants and orange bucket. Tip: If you can not see well because of the water level, hop! Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Two players first approach two elevators (diamond mark) and turn in. In both hallways knights stand in front of colored curtains. the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. I am beyond frustrated right now and so is he. From left to right if you stand in front of the throne with the king. The player in the hall presses the button once. The player who placed the weapons do the following. Now. That can help for a short time. Plant these seeds and then pick up another set of these seeds and plant these also. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. :Dhttps://www.patreon.com/KatFTWynn~Click here if you want to donate anything X3https://streamelements.com/katftwynn/tip~SOCIALS~Follow me on Twitter! This trophy unlocks for choosing to sacrifice player 1. ZYM&GCaesarWe Were Here Together. It should be in the same row as the white pawn. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). First, for both rooms, look arround and collect 4 pieces of pipe. Remember the picture next to the entrance door. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. And that concludes the walkthrough! Player 1 head to the turnstile and use it. With these buttons, he must build that wave, which the player on top of it is shown in a different color. Unlocked by Player 1 at the end of Chapter 7. Be sure that the person who doesn't get this achievement on the first playthrough starts the game and invites the other on playthrough 2 or 3 so you both get this achievement: As the Explorer, Turn left and walk to the other side of the room. When you come to your first left turn, take it and pull the blue lever in this room. http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! All trademarks are property of their respective owners in the US and other countries. Both of you must reach number 6 at the maschine in the garage. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. You can only move one curtain at once. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Turn around and look to the left, and on one of the walls will be two pillars with colored eyes towards the ceiling. Universe -> Stars -> Comet -> Eclipse -> Moon -> Sun. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. Still as Player 2, head along the short path to the pickaxe lift. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. When the slider reaches one mark, it again moves to the beginning. Pick up the seeds on the left of the bottom shelf. When it touches the water, the player in this room will die and the riddle will have to be started new. 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Time stamps: - 0:00 - Game information- 1:30 - Chapter 1- 11:56 - Chapter 2- 16:59 - Chapter 3- 20:52 - Chapter 4- 26:13 - Chapter 5- 32:13 - Chapter 6- 36:18 - Chapter 7- 1:03:42 - Chapter 8- 1:17:40 - Chapter 9- 1:26:14 - Chapter 10Buy the game here -https://www.microsoft.com/en-gb/p/we-were-here-together/9nzcxhbpj11b?activetab=pivot:overviewtabXbox Game Pass Ultimate - https://microsoft.msafflnk.net/c/2087096/465320/7794?prodsku=CFQ7TTC0KHS0_0007\u0026u=https%3A%2F%2Fwww.microsoft.com%2Fen-gb%2Fp%2Fxbox-game-pass-ultimate%2FCFQ7TTC0KHS0%2F0007------------------------------------------------------------- SUBSCRIBE -https://www.youtube.com/channel/UCSj_M2cvTYgp9CfWU-sfsaw?view_as=subscriber------------------------------------------------------------- Outro Designed by Grabster: https://youtube.com/Grabstertv Social Media Lower Thirds Designed By: https://youtube.com/RubyGraphics Follow AchievementSquad Email - theachievementsquad@gmail.com Instagram - https://www.instagram.com/achievementsquad/?hl=en Twitter - https://twitter.com/TheAchieveSquad Xbox Community - iBrennan6238 \u0026 Drastic Ed xo------------------------------------------------------------- Player 1 head back on top of the building and to the antenna monitors. 1.6 5. About This Game Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. The first player must place the collected pictures in the indicated places. Exit out the lift and head right all the way to the dinosaur skull lift. We Were Here Forever, We Were Here Together, We Were Here Too, We Were Here, Includes 4 items: Please see the. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. The We Were Here games are a series of co-op first-person puzzle games by Total Mayhem Games. ZYM35. The player in the corridors turns that yellow lever again. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. #10. One player will have a round plate and settings marked with colored lines on the wall. We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying No one else can come to their rescue. Player 2 needs to pull the lever in front of this knight. In the carts plant the two yellow fish heads and the green liquid. Another picks up these items and uses them for their intended purpose. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. You wake up in a small house in the middle of nowhere. And hit the switch again. There are fixed tiers between tiers with symbols, they must be reached on the stairs of the marked tier. You need to sign in or create an account to do that. This walkthrough and any content included may not be reproduced without written permission. Turn around and leave the room, heading up the stairs. We Were Here Together #1. Filter We're in this Together! - We. Unlocked by Player 2 after completing Chapter 10. Now youve collect all 6 Books. You can see in front of the map two levers that are responsible for the coordinates. . The player with the pillars needs to place the capsules from the entrance to the end so that the sequence is the same as the second player on the plate. In the second round, use two chess pieces to enter the two towers. We'll assume you're ok with this, but you can opt-out if you wish. The player in the corridors must turn the knights lever with the yellow curtain. There are 5 of it in the room and you need to light them all. 5312 0. We Were Here Together. Player 2 at the top of the stairs head left and to the compass like console. After that, the box with the book under the candle holder will open. When you light up the three lights, look on the left side of the generator for a crank you can interact with to progress with this puzzle. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. To solve this puzzle we have to split and combine vials of liquid to get the desired chemicals. Third space second curved pipe and rotate right once connecting down and right. Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up. In one corridor there is a knight whose lever is broken. A door will open in the middle of the room and you both will earn your respective roles' achievements. Player 1 walk forward and take the blue gemstone from the door. Only one player can light candles. Player 1s solution from left to right is Axe Hammer Sword Mace. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. In player 1s room. One device with two slots and the other with three. Player 2 must replicate Player 1s room. Holding the lever you make the slider, which is located in the lower left corner of the map, move. In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. If you activate the wrong crystal, then all others will be canceled. Having received all three potions, they need to be folded into another device with three slots. Player 1 should wait by the diamond lift entrance on the left hand side. Scopri ALTURE: Maintain e ALTURE: In player 2s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up. Player 2 Go over the bridge and through the doors. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Too. Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. WORST GUIDE ON EARTH. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) . The point you need to interact with first is the gauge on the right. Player 1 pour and pick up a bucket of each of the three fluorescent liquids. When put in correctly, you will both earn your respective role's achievements. They are combined. It takes around 6-8 hours . Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. They are combined. Unlocked for completing chapter 5 by Player 2 in the room with books. Player 2 pick up the items from the cart. Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. OL = oxyluoroborate (potato with eyes) We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. Player 1 pick up the sprayer and use it on the gigantic plant a few times. P1 goes back along the same path, asking P2 to pull the blue lever. Contents [ Hide] Chapter 1 - The Valves Chapter 1 - The Signal Chapter 1 - The Map Chapter 1 - Snowmobil Chapter 2 - The Wall Chapter 3 - Frozen Tracks Chapter 4 - Misty Valley Chapter 5 - Two Paths Chapter 6 - Strange Encounters As the Librarian, turn the two valves that create the color that the Explorer relayed to you. You need to extend this slider to the three places marked with a circle (you have not marked them yet). So lets go! This will triangulate the position of the SOS signal. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Sign in to add this item to your wishlist, follow it, or mark it as ignored. But opting out of some of these cookies may have an effect on your browsing experience. Player 1 now needs to press the button in the center of the room once. Player 2 pull the blue lever in the tunnel and wait there. Thats the same that you can find inside the house. This will triangulate the position of the SOS signal. Interact with it. Go out of your room and find your friend. To solve it, you need to do as shown in the screenshot. The chemical is blurred out its PL. Also in the room of the second player there are components with images. All rights reserved. Both players head along the path until you reach a chasm and a gold pressure plate. The task is to arrange the pipes so that there are no leaks in any of the rooms. Player two pulls the same lever again and player 1 presses the button again. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). Go on the right way and you can enter a small, dark cave. The solution for which is in the image. The second playthrough should start with the person who did not receive the "Everything is Better With Friends" achievement. Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. Room #4 peasant has a lightswitch left to the entry door. We Were Here - 100% Full Game Walkthrough - All Achievements (FREE w/ GAMES WITH GOLD) + Puzzle Solutions Guide (Perfect Play)Buy We Were Here: https://tinyu. We Were Here Forever has officially launched on PlayStation 4 & 5, Xbox One & Xbox Series X|S! Please refer to Cardinal Correction for more information. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. Both players together must create a third stone. AM = aliomigna (unhappy radish) Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. Again from left to right if you lokk straight to the wall. There will be the white gate in front of you with a white lever on the right wall. OX = OIxymurexoris (carrot) The rooms of two players are connected by rails with trolleys. Once the Scene lever has been pulled, the trapdoor in front of the panel of cranks will open. PJ = paraxiofilexorate (shit as home) Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.

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